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Glitches (aka Zoids) are video game entities that come into the world of Glitch Techs through faulty video game consoles from the company Hinobi Technology. They consist of Plixels.

Biography[]

A glitch is a physical manifestation of program code, often appearing in the form of an object or entity. Every glitch leak begins in its root form, resembling a small wisp of electricity. Once the root glitch comes in contect with computer data (often from the machine it leaked from), it draws from that information to determine its appearance, and, if an entity, it's personality.

A glitch needs glitch energy to maintain its form. If its energy depleted, a glitch reverts back to its root form.

When not in their root form, each glitch will differ in appearance. This is due to them originating from all kinds of different video games. They could be a huge, green angry cat (Chomp Kitty), a wrestling garbage monster (Garbile), a big red friendly bird (Ally), an army of zombies, a carnivorous plant, a vampire, medusa creature (Count Nogrog), a small rabbit with a small helmet (Zoom Kazoom), a (Narwhalrus), a karate rooster (Karate Master), and the list goes on.

Behavior[]

Glitch intelligence is usually related to their base programming, so they tend to act as if they're still in their game. Dialogue is fixed, and movements appear in patterns. Thus, glitches are predictable, and knowing the video game the monster is from is an advantage when fighting them, as they tend to still fall into the patterns that they followed in said games, like periodically exposing a weak point. This is also is why most Glitches are dangerous, since they run by video-game logic and don't comprehend the dangerous consequences of their actions, and see real-life creatures and objects as things from their game, interacting with the real world, their behavior can sometimes be seen as weird. In "Age of Hinobi" Chomp Kitty mistakes balls in a ball pit and people for "pallets", and tries to eat them. If programmed to eat, they will try to do so in the real world as well. Although they can't really digest what they consider food, some function might get triggered.

Types Of Glitches[]

  • Normal Glitches

Normal glitches are, most of the time, humanoid entities which cannot change the real world other than by physically interacting with it.

  • Spawner Glitches

Glitches that multiply if they are attacked and missed.

Mapper glitches can change the appearance of both living and dead objects of the real world.

Possessor glitches can take over humans and most likely animals as well. The human copies the Glitch's appearance and physical capabilities. Over time, the human mind will slowly merge into the possessor Glitch's code.

  • Multiplayer Glitches

Multiplayer glitches can only be captured by destroying their "respawn ship" first. They are the only glitches known to act as a group, coordinated.

  • Copycat Glitches

They are glitches who can spawn clones of anything it touches.

  • Illegal Glitches

Often times, they are glitches who contain modified coding within them.

List of Known Glitches[]

Gallery[]

Trivia[]

  • There are some glitches that are good, such as Ally.
  • Glitches are similar to Bugsters from Kamen Rider Ex-Aid, in the case they are sentient beings born from a video game's data.
  • In "The New Recruit", Ridley refers to them as "Raw computer code made physical by nano-plixels that emulate the form and behavior of their native program data".

Sources[]

References

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