Tag: 2017 source edit
 
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{{infobox Group
{{BG/General}}
 
{{infobox character
 
 
|name = Glitches
 
|name = Glitches
 
|image = GT Glitch root form.png
 
|image = GT Glitch root form.png
 
|species = Glitch
 
|species = Glitch
  +
|aka = Sprites (by [[Ridley]])
  +
|first="[[Age of Hinobi]]"
 
}}
 
}}
The '''Glitches''' ''(aka Zoids)'' are video game monsters that come into the world of ''[[Glitch Techs (series) |Glitch Techs]]'' through faulty video game consoles from the company [[Hinobi Technology]]. They consist of [[Plixels]].
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'''Glitches''' ''(aka Zoids)'' are video game entities that come into the world of ''[[Glitch Techs (series) |Glitch Techs]]'' through faulty video game consoles from the company [[Hinobi]] Technology. They consist of [[Plixels]].
   
== Biography ==
+
==Biography==
 
A glitch needs glitch energy to maintain its form. If its energy depleted, a glitch reverts back to its root form, a small, green/purple ball of energy with an evil face.
 
A glitch needs glitch energy to maintain its form. If its energy depleted, a glitch reverts back to its root form, a small, green/purple ball of energy with an evil face.
   
 
When not in their root form, each glitch will differ in appearance. This is due to them originating from all kinds of different video games. They could be a huge, green angry cat ([[Chomp Kitty]]), a wrestling garbage monster ([[Garbile]]), a big red friendly bird ([[Ally]]), an army of zombies, a carnivorous plant, a vampire, medusa creature ([[Count Nogrog]]), a small rabbit with a small helmet (Zoom Kazoom), a ([[Narwhalrus]]), a karate rooster ([[Karate Master]]), and the list goes on.
 
When not in their root form, each glitch will differ in appearance. This is due to them originating from all kinds of different video games. They could be a huge, green angry cat ([[Chomp Kitty]]), a wrestling garbage monster ([[Garbile]]), a big red friendly bird ([[Ally]]), an army of zombies, a carnivorous plant, a vampire, medusa creature ([[Count Nogrog]]), a small rabbit with a small helmet (Zoom Kazoom), a ([[Narwhalrus]]), a karate rooster ([[Karate Master]]), and the list goes on.
   
== Behavior ==
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==Behavior==
  +
Glitch intelligence is usually related to their base programming, so they tend to act as if they're still in their game. Dialogue is fixed, and movements appear in patterns. Thus, glitches are '''predictable''', and knowing the video game the monster is from is an advantage when fighting them, as they tend to still fall into the patterns that they followed in said games, like periodically exposing a weak point. This is also is why most Glitches are dangerous, since they run by video-game logic and don't comprehend the dangerous consequences of their actions, and see real-life creatures and objects as things from their game, interacting with the real world, their behavior can sometimes be seen as weird. In "[[Age of Hinobi]]" Chomp Kitty mistakes balls in a ball pit and people for "pallets", and tries to eat them. If programmed to eat, they will try to do so in the real world as well. Although they can't really digest what they consider food, some function might get triggered.
Glitches are based on the code their game is written with. Dialogue is fixed, and movements appear in patterns.
 
Thus, glitches are '''predictable''', and knowing the video game the monster is from is an advantage when fighting them.
 
When interacting with the real world, their behavior can sometimes be seen as weird. In "[[Age of Hinobi]]" Chomp Kitty mistakes balls in a ball pit and people for "pallets", and tries to eat them.
 
If programmed to eat, they will try to do so in the real world as well. Although they can't really digest what they consider food, some function might get triggered.
 
   
== Types Of Glitches ==
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==Types Of Glitches==
 
*'''Normal Glitches'''
 
*'''Normal Glitches'''
 
Normal glitches are, most of the time, humanoid entities which cannot change the real world other than by physically interacting with it.
 
Normal glitches are, most of the time, humanoid entities which cannot change the real world other than by physically interacting with it.
*'''[[Count Nogrog|Mapper Glitches]]'''
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*'''[[Mapper Glitches]]'''
 
Mapper glitches can change the appearance of both living and dead objects of the real world.
 
Mapper glitches can change the appearance of both living and dead objects of the real world.
 
*'''[[Possessor Glitches]]'''
 
*'''[[Possessor Glitches]]'''
 
Possessor glitches can take over humans and most likely animals as well. The human copies the Glitch's appearance and physical capabilities. Over time, the human mind will slowly merge into the possessor Glitch's code.
 
Possessor glitches can take over humans and most likely animals as well. The human copies the Glitch's appearance and physical capabilities. Over time, the human mind will slowly merge into the possessor Glitch's code.
*'''[[Unknown Team|Multiplayer Glitches]]'''
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*'''[[Multiplayer Glitches]]'''
Multiplayer glitches can only be captured by destroying their "respawn ship" first. They are the only glitches known to act as a group, coordinated.
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Multiplayer glitches can only be captured by destroying their "respawn ship" first. They are the only glitches known to act as a group, coordinated.
  +
*'''[[Copycat Glitches]]'''
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They are glitches who can spawn clones of anything it touches.
  +
*'''[[Illegal Glitches]]'''
  +
Often times, they are glitches who contain modified coding within them.
   
== List of Known Glitches ==
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==List of Known Glitches==
 
*[[Ally]]
 
*[[Ally]]
 
*[[Alpha]]
 
*[[Alpha]]
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*[[Cakey Von Smasher]]
 
*[[Chomp Kitty]]
 
*[[Chomp Kitty]]
 
*[[Count Nogrog]]
 
*[[Count Nogrog]]
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*[[Cyberdactyl]]
 
*[[Garbile]]
 
*[[Garbile]]
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*[[Horn]]
 
*[[Karate Master]]
 
*[[Karate Master]]
 
*[[Narwhalrus]]
 
*[[Narwhalrus]]
*[[Unknown Team| Team Enter Name]]
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*[[Team Enter Name]]
  +
**[[Tank]]
  +
**[[Mecha]]
  +
**[[Argyle]]
  +
**[[Zed]]
 
*[[Zoid]]
 
*[[Zoid]]
 
*[[Zoom Kazoom]]
 
*[[Zoom Kazoom]]
   
== Gallery ==
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==Gallery==
 
<gallery>
 
<gallery>
 
Glitch Techs vs Glitches.jpg
 
Glitch Techs vs Glitches.jpg
 
</gallery>
 
</gallery>
   
== Trivia ==
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==Trivia==
 
*There are some glitches that are good, such as [[Ally]].
 
*There are some glitches that are good, such as [[Ally]].
*Glitches are similar to Bugsters from Kamen Rider Ex-Aid, in the case they are sentient beings born from a video game's data
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*Glitches are similar to Bugsters from ''Kamen Rider Ex-Aid'', in the case they are sentient beings born from a video game's data.
  +
*In "The New Recruit", [[Ridley]] refers to them as "Raw computer code made physical by nano-[[plixels]] that emulate the form and behavior of their native program data".
   
== Sources ==
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==Sources==
 
<gallery position="center">
 
<gallery position="center">
 
Glitch Techs 👾 Crew Gallery 🎨 Nickelodeon Animation
 
Glitch Techs 👾 Crew Gallery 🎨 Nickelodeon Animation

Latest revision as of 17:04, 14 September 2020

Glitches (aka Zoids) are video game entities that come into the world of Glitch Techs through faulty video game consoles from the company Hinobi Technology. They consist of Plixels.

Biography

A glitch needs glitch energy to maintain its form. If its energy depleted, a glitch reverts back to its root form, a small, green/purple ball of energy with an evil face.

When not in their root form, each glitch will differ in appearance. This is due to them originating from all kinds of different video games. They could be a huge, green angry cat (Chomp Kitty), a wrestling garbage monster (Garbile), a big red friendly bird (Ally), an army of zombies, a carnivorous plant, a vampire, medusa creature (Count Nogrog), a small rabbit with a small helmet (Zoom Kazoom), a (Narwhalrus), a karate rooster (Karate Master), and the list goes on.

Behavior

Glitch intelligence is usually related to their base programming, so they tend to act as if they're still in their game. Dialogue is fixed, and movements appear in patterns. Thus, glitches are predictable, and knowing the video game the monster is from is an advantage when fighting them, as they tend to still fall into the patterns that they followed in said games, like periodically exposing a weak point. This is also is why most Glitches are dangerous, since they run by video-game logic and don't comprehend the dangerous consequences of their actions, and see real-life creatures and objects as things from their game, interacting with the real world, their behavior can sometimes be seen as weird. In "Age of Hinobi" Chomp Kitty mistakes balls in a ball pit and people for "pallets", and tries to eat them. If programmed to eat, they will try to do so in the real world as well. Although they can't really digest what they consider food, some function might get triggered.

Types Of Glitches

  • Normal Glitches

Normal glitches are, most of the time, humanoid entities which cannot change the real world other than by physically interacting with it.

Mapper glitches can change the appearance of both living and dead objects of the real world.

Possessor glitches can take over humans and most likely animals as well. The human copies the Glitch's appearance and physical capabilities. Over time, the human mind will slowly merge into the possessor Glitch's code.

Multiplayer glitches can only be captured by destroying their "respawn ship" first. They are the only glitches known to act as a group, coordinated.

They are glitches who can spawn clones of anything it touches.

Often times, they are glitches who contain modified coding within them.

List of Known Glitches

Gallery

Trivia

  • There are some glitches that are good, such as Ally.
  • Glitches are similar to Bugsters from Kamen Rider Ex-Aid, in the case they are sentient beings born from a video game's data.
  • In "The New Recruit", Ridley refers to them as "Raw computer code made physical by nano-plixels that emulate the form and behavior of their native program data".

Sources

References

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